AI Insights · Timothy · October 2021
Top 5 Dynamic Games on Android in Central America - Q3 2021
Explore the performance trends of the top 5 dynamic games on Android in Central America for the third quarter of 2021, with insights on weekly downloads, revenue, and active users.
During the third quarter of 2021, the top 5 dynamic games on the Android platform in Central America showed varied performance in terms of weekly downloads, revenue, and active users. Data from Sensor Tower provides a detailed look at these trends.
Roblox saw a notable increase in weekly downloads, starting from around 204K at the beginning of July and peaking at approximately 341K by the end of September. The weekly revenue exhibited some fluctuations, with a significant peak of around $80K in mid-August. Active users for the game remained strong, ranging from around 5.5M to over 6.1M throughout the quarter.
Pokémon GO experienced a substantial spike in weekly downloads in mid-July, reaching about 135K, before stabilizing around the 44K to 57K range towards the end of the quarter. The game's weekly revenue also showed a peak in mid-July with approximately $63K, later settling to lower figures around $22K by the end of September. Active user numbers were relatively stable, starting from around 3.3M at the beginning of the quarter and ending at about 3.4M.
Lords Mobile: Last Rise of Qin displayed a consistent performance in weekly revenue, starting at around $28K and peaking at approximately $39K at the end of August. Downloads for the game saw some fluctuations, with a high of about 113K in early July and a decline to around 48K by the end of September. Active users followed a similar trend, beginning at around 214K and declining to approximately 164K over the quarter.
Homescapes maintained steady weekly revenue, mostly hovering around the $21K to $24K range throughout the quarter. Downloads experienced a significant uptick in early September, reaching around 50K. Active users showed a slight decline from approximately 631K at the start of July to around 525K by the end of September.
Gardenscapes had stable weekly revenue figures, generally around the $21K to $23K mark. The game’s weekly downloads saw a gradual decline from approximately 25K in late June to about 9.9K by the end of September. Active users for Gardenscapes decreased from around 894K in late June to approximately 685K by the end of the quarter.
These insights demonstrate the dynamic nature of the gaming market in Central America. For more detailed data and further insights, visit Sensor Tower.